Thursday, May 17, 2012

Networks: A little less confused

Brought in some polystyrene and coloured string today to map our where the rails would go.




Now that I can see what's happening it's actually not as complicated as I originally thought. The hard bit would be how to get the switches to redirect paths automatically if one line is taken out and how to use another sort of switch the differentiate between balls arriving at their final destination and those that are just moving to a new rail at a particular engine.

I don't have that automatic bit figured out yet but for switching to a new rail a way to do it would be to have a flip flop switch on the original rail near the destination. If the weight doesn't match the weight for the station the ball would be redirected to a different pool where the turning engine will scoop it up and drop it on a new rail. If it matches it goes to a regular pool that doesn't go anywhere.

Before actually making it I want to get a basic design down so that we know what we're doing when we go to the 3D labs. I don't want to waste any materials and especially not time.

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