As for the plot this is what's happening:
A mysterious journal is found, and is discovered to be written by Grenouille. Which leads to the player looking up in Google about Grenouille and some videos pop up as little trailers about how Grenouille may have been a real person. These videos then lead to a blog of an amateur historian interested in finding relations between myths and legends and real events.
The game itself is about the player following Grenouille's guide in creating the ultimate scent.
For the media that's all sorted now on definite things. For digital we've got the YouTube videos and the blog. For physical it's obviously the journal, the scents, and some background music along the trail to enhance the atmosphere. I'll blog about the details in the next blog when we'll have an initial design down for everything.
We got the journals yesterday and Edrian went and bought a calligraphy set and some ink for himself. He started experimenting with those today and learning how to use those tools properly.
From left to right we've got sandalwood and ginger, mango, pomegranate and raspberry, satsuma, and vanilla.
We had Roy Davies in for a talk today too. We won't be using anything he talked about though. At first I thought it might be cool to use QR codes, but we decided against it because it doesn't make much sense or fit with how the journal is from a really old time period. I liked this bit he brought up at the beginning about the bridge between technology and the mind; what you want technology to do. I think that's important because what a lot of people think is that technology just does whatever it does all by itself and that it's extremely smart so it can magically read your mind and figure out what you want it to do. But that's not what happens. With technology the human has to decide what they want it to do, then create the technology with that in mind, which is a long and arduous process. It doesn't happen in a second, but when the final result emerges the time is worth it.
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