Friday, October 14, 2011

Un-reality: Filming


Since costumes got sorted yesterday we're half way there to filming. At this point time is running out so we had to simplify. Since planning was not sufficient enough for the filming in terms of location especially, we decided to do the filming in Albert Park in a quiet spot.

Michelle was in charge of makeup, since she's really good with that sort of thing. We got Tim, who was acting, to look tired and dirty to play the perfumer quickly writing down his last wish prior to his execution.




We got locations for each stage sorted and consequently the journal sorted as well.

For locations we simplified it down to three instead of the original five we intended. This would make it easier for us and keep costs down. We also made it so that the decrease in locations won't affect the plot either in accordance to the journal.

On to the journal. The actual writing isn't difficult. The part that took the most thinking was the clues. So while working on the journal we had to think about how to place and present the scents at each stage for selection.

With clues, originally I was thinking perhaps some kind of code. For example, deliberately misspelling words where the correct letters grouped up would make a sentence. Or maybe dots and dashes at certain letters of words to form a sentence. However, that would be rather difficult to do especially because there could be instances where the ink would splatter at some points and break the code.

I remembered reading about how back in the old days perfumers were also alchemists and perfumes were commonly sold in apothecaries. (Lyttelton, 2007) We took that and thought about their relationship with alchemy, which led to alchemical symbols. Symbols are useful because in my opinion they're a beautiful and simple way to convey some kind of message. Take a pen for example and view that as a symbol. It can say a lot of things with just a pen. It's writing, ideas, expression--the freedom to think. This is conveyed through a single symbol. On the other hand if you used words you'd have to carefully craft your words to convey the same meaning.

So within the journal this is what happens:

There is one main symbol for the complete perfume and different parts of it are drawn on different pages. So manipulating the property of the moleskine journal paper where rubbing oil on it would cause the first page the oil is applied to become transparent, this is how the complete symbol is revealed.

This rubbing oil action is first introduced with that main symbol. Therefore, in subsequent stages the player would get the idea that they're have to do more oil rubbings.

This leads on to the stages. Now, each separate component of the perfume has its own symbol hidden on the label of the bottle. What happens is you rub the oil on the seemingly blank label and the symbol is revealed. Each correct symbol to the correct scent when combined with all the other ones would ultimately create the whole symbol of the perfume. Of course, at some stages you'd get identical symbols mixed in at selections so that you'd still have to use your nose to find the right scent. Also, inside each bottle would be a message to tell you what to do once you have your selections at each stage.

Hopefully everything will fall in to place. It still feels like there's heaps to do for everyone.




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References:

Lyttelton, C. (2007). The Scent Trail. London, Great Britain: Transworld Publishers.

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