Wednesday, August 22, 2012

Perspective

Haven't blogged in around a week because nothing much happened and the general mood is despair and demotivation.

It's still the story that's the problem and exploring. Is it really exploring if you only decide on one particular way to tell a story?

Maggie suggested that we change only one variable to play around with elements within a story. We agree with this so we've decided that perspective is the one we're going to change.

For example, you start off the story with the perspective of one character, but throughout the story you change your perspective to different characters. It's still the same story, but should you wish it you could touch a character and take on that character's perspective to fine out more about him/her. So you can swap perspectives at any point in the game.

So we have this, and as Daniel has noticed when he talked to us this morning, we still don't have a definite focus on what the end product would be. We have the potential to pull of what we're doing, but the problem is we don't know what we're doing.

Since our ambiguity idea was generally disliked and argued against we now need to craft a definite story to tell rather than leave a wide, open interpretation as to what the story is actually about. The ambiguity element was thought to be a "cop out" and not really a story, doesn't really explore storytelling. I can see the argument in that and I do agree that it feels like we're not really exploring storytelling.

Personally I'm still lost with what we're doing. We make decisions but they fly off and become nothing. We come up with an idea and there's always something wrong with it. Conceptually anyway. If we didn't have to think about it conceptually and just make a game that's worth your time we'd be speeding off with our work right now.

Tonight I'm going to write up some short stories to do with the game. We agreed that what I'm writing is the final decision, because we've been tossing around decisions and nothing's in concrete. The story is the core of everything here, we can't have decisions about it be halted any longer if we want to complete this on time.



Also, here's a drawing I did that's related to the game. It's one of the strange, unsettling baby creatures in the game:


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