Sunday, August 18, 2013

Minimalism in various mediums: Part 2

This is part 2 in looking at works by artists and designers I like. It was really long so there are two parts. In the next post I'll be summarise what I got from looking at the works of these particular people and how I'm going to apply what I learned from them in my own work.

Patrick Smith
Graphic designer who created a series of six posters. The aim was to depict six mental disorders with “the challenge of defining each in a minimal style.” (Smith, 2010)

Figure I. Smith, P. (2010). OCD. Retrieved from http://www.adaptcreative.co.uk/2010/08/mental-disorder-posters/

Here the squares are arranged in a regular grid with a single square slightly askew. It portrays a well known symptom of OCD, which is obsession with order or something being done in a very specific way.

Figure II. Smith, P. (2010). Agoraphobia.. Retrieved from http://www.adaptcreative.co.uk/wp-content/uploads/agoraphobia-500x707.jpg

Agoraphobia is the fear of large, open spaces. Here the square represents the person while the light peach colour is the open space. The fear is shown by the square huddled in a corner trying to avoid going into the open space.

Figure III. Smith, P. (2010). Anorexia Nervosa.. Retrieved from http://www.adaptcreative.co.uk/wp-content/uploads/anorexia-500x707.jpg

Here, anorexia is portrayed quite well. The line is a representation of a mirror. The circle on the left is the person and the oval is how the person’s skewed perception of their body.

Figure IV. Smith, P. (2010). Depression.. Retrieved from http://www.adaptcreative.co.uk/wp-content/uploads/depression-500x707.jpg

Depression is characterised by a loss of hope in all aspects of life. The grayscale here with no other colours at all portrays this perfectly. The lone square emphasises this by representing the person and how a sufferer would normally feel alone.

Figure V. Smith, P. (2010). Narcolepsy.. Retrieved from http://www.adaptcreative.co.uk/wp-content/uploads/narcolepsy-500x707.jpg

Narcolepsy is when the person uncontrollably falls asleep during the day. The light grey triangles represent people without narcolepsy while the dark grey is the narcoleptic asleep. The light blue background shows that it is daytime.

With the exception of OCD, people are represented by simple shapes in the posters. This is a point of interest because here the shapes are given human attributes. The idea that a simple shape can be seen as a person is interesting. Here, it works because of context. The disorders are named on the posters themselves. Thus, for the shapes to be effectively seen as people there needs to be a certain context for the viewer to see the work in.

This reminds of a game called Thomas Was Alone (Bithell, 2012). There is nothing particularly detailed about the graphics. The art is stripped down and minimalistic, using simple shapes. All the characters are quadrilaterals given personality through their abilities and with effective narration. In turn, their personalities are portrayed so well despite being simple shapes, drives forward the story and creates emotional attachment.




Olly Moss
A graphic designer who created the series below. He is well-known for depicting pop-culture icons and his renditions of movie posters (O’hara, 2010).

Here, his works show the Joker, Riddler, and Poison Ivy in a minimalist style. What I love about these is the minimal use of lines in favour of using suggestion of shapes instead. Rather than using line to depict a shape or form, or just straight up drawing the needed shape, they are suggested by the contours of the existing shapes. It also uses our familiarity with certain shapes to make this more effective. In the case of the series below it would be the human face and key features of these comic book villains.

In my own work I think it would be interesting to explore the suggestion of shapes to make a picture. In one of the stories it may be the best option. Because if I use our familiarity with the human form it could put across the story really well even if only small parts of the character are shown.

Figure VI. Moss, O. (2012). Joker. Retrieved from http://payload132.cargocollective.com/1/10/333658/4940027/-1.jpeg

Figure VII. Moss, O. (2012). Riddler. Retrieved from http://payload132.cargocollective.com/1/10/333658/4940027/-2.jpeg

Figure VIII. Moss, O. (2012). Poison Ivy. Retrieved from http://payload132.cargocollective.com/1/10/333658/4940027/-3.jpeg



Reference List

Bithell, M. (2012). Thomas Was Alone [Microsoft Windows video game]. United Kingdom: Mike Bithell

O’hara, H. (2010). Olly Moss: 2010’s Alternative Movie Posters. Retrieved August 19, 2013, from http://www.empireonline.com/features/2010/olly-moss/

Smith, P. (2010). Mental Disorder Posters. Retrieved August 12, 2013, from http://www.adaptcreative.co.uk/2010/08/mental-disorder-posters/

Thursday, August 8, 2013

Minimalism in various mediums: Part 1

I looked at examples of Minimalism in various mediums. I picked out some artists whose work I found interesting and had a look at their process as well to see how it would relate to my work.

John McCracken
A Minimalist sculptor who creates wall pieces as well as freestanding sculptures of various geometric shapes and sizes. His pieces are made by hand using industrial materials such as plywood, sprayed lacquer, and pigmented resin. This gives his works a highly reflective, sleek finish for which he is well known (Zwirner, 2011). His signature sculptural form is the plank in monochrome colours leaning against a wall while stood on the floor. The planks embody the way he thinks of his pieces as abstract objects existing between two dimensions: The ground representing the physical world of material objects and the wall representing the spiritual world of ideas, imagination, mental space and so on (Royal Botanic Garden Edinburgh, 2013).

He is interested in how his work relates to the space and the viewer. His is especially interested in the idea that his work is something that is an object born out of a different dimension. I see his works as a pure, crystallised form of this idea.

Figure I. McCracken, J. (1989). Teton. Retrieved from http://influx.themissive.com/post/4052834472/magic

Above is Teton by John McCracken. It is my favourite example of his work because it shows his fascination with how objects relate to space and people as an abstract thing in the simplest way. The idea of different dimensions is boiled right down to this lone column. Yet it expresses the idea in a big way because of how it responds to the environment by reflecting it. Teton is made from stainless steel polished to a high degree to give it that mirrored look (Zwirner, 2011). It is in a forested area where it reflects its surroundings making it almost invisible. It is only seen as a strange distortion in space. That is interesting to me because it makes the viewer look twice and really think about their surroundings. For example, what is seen and unseen in a particular place. If I stumbled upon something like this I would be on the lookout to see if there were more around. On the other hand though, I think if there were any more columns it would be too much. One column here is more effective because it’s almost like it’s a glitch in reality rather than something planned and set out in a certain way. If something looks weird or out of place it would make you think about why it’s there and what it means even if it is almost invisible.




Painting:

Ellsworth Kelly
A painter and sculptor famed for multi-panelled pieces featuring saturated colour and precise geometric shapes. Edges in paintings are sharp and precise, suggesting seriousness in creating perfection of form. In Kelly’s work he wants the viewer to have an instinctive, physical response towards the features of the painting itself rather than a response to the painting as a representation of an idea (Gershman, 2013).

This is interesting because with McCracken, his works represent an idea of a different dimension. However, Kelly’s works are meant to be seen and accepted as artworks for what they actually are rather than what they represent. They are independent from context and interpretation. I like the idea of seeing something, an artwork, as what it is here and I think this is where the beauty of simplicity lies in Kelly’s work. For me it brings a feeling of peace and freedom. These feelings I have for Kelly’s work are most evident when I see his botanical drawings.

Figure II. Ellsworth, K. (1961). Briar. Retrieved from http://www.gardendesign.com/ideas/art-botany-ellsworth-kellys-plant-drawings

His drawings of plants have simple strokes, muted colours and reduction of details leaving the contours of the plant. He sees these drawings as portraits of specific plants he found, associated with a memory and a place (Laurent, 2013). In a way, the plants have an identity as a specific plant instead of being a member of a specific species. This leads back to seeing the artwork as what it is rather than what it represents. The reduction of a plant into simple lines makes it feel peaceful to me.

The process he goes through to draw these plants also shows me how I could apply it to my own work. He finds a plant that he wants to draw and he draws it. He doesn’t spend a laborious amount of time on it because he wants to get the “freedom of the line” and “swift curves” in the plants (Sobieski, 2013). I should emulate this process because if you can draw something simple while still giving the drawing clear readability of what it is, you have the building blocks to create more from it. It would also be a good exercise in drawing form.




Photography:


Hans Hiltermann- 'You' from Brett Sayer on Vimeo.

Hans Hiltermann
He does minimalist portraits of people. His specific body of work titled YOU is about people and how we inspire each other through our perceptions of others (Hiltermann, 2013). The portraits taken in YOU are of people without any kind of mask. Their faces are naked from makeup and accessories. They are laid bare for all to see. During the shoots the people were also told to look into the camera as though they were looking into the eyes of someone they were completely comfortable with (Sayer, 2013). The portraits seem honest and they depict the essence of the person. So the portraits themselves have more to say about the viewer rather than the actual person. The portrait becomes a kind of mirror, reflecting the viewer's judgement as a piece of themselves in another person.

Here, I think the relationship between the viewer and the work is really beautiful. It's beautiful in that the person you're looking at and how you see them says more about you than the actual person. So it really is like a mirror. I especially admire the stark honesty of the portraits in portraying the person as just a person without any kind of mask. I think the removal of extra details like a smile, makeup, accessories and so on in the minimalist portraiture here gives it the viewer room to fill in the gaps to make sense of the person themselves. This is what I think is interesting. The suggestion of something rather than a flat out statement. I find that this method is more powerful than directly giving out all the details in a very controlled way.



Kenna, M. (2006). Copacabana Beach, Rio de Janeiro, Brazil. Retrieved from http://www.michaelkenna.net/gallery.php?id=17

Michael Kenna takes Minimalistic photographs of hauntingly beautiful landscapes. His photographs are made by taking long exposures of up to 10 hours long, usually at dawn or dusk when the light is most pliant (Bellows, 2013). His work is about the setting as a stage. An impression of a place where stories happen. He sees his work as an invitation for the viewer to explore the landscape with their imagination and make up their own stories of what might have happened in that place (HolgaDirect, 2012). For me this is interesting because rather than putting all the characters and objects of a story inside he strips it all and leaves behind the stage. This could be quite an interesting way to tell a story in one image. Leaving behind the scene but removing all the characters, encouraging the viewer to make up their own minds as to what happened.

In another interview Kenna talks about attaining a style. He said that finding your style in art is about finding yourself because each person is unique in that their perceptions are shaped by their different experiences (PhotographyMonthly, 2010). Another way to develop style is to emulate the style of people you admire. The traditional way he processes his photography is also derived from photographers he admires. For me I think this is important. Because in all honesty I don’t feel like I know enough about myself. Thus, finding my way through drawing and making more art could be a way to get to that. In addition, it would help create a distinctive method to tell a story in one image.


Reference List


Bellows, J. (2013). Michael Kenna. Retrieved August 5, 2013, from http://www.josephbellows.com/artists/michael-kenna/bio/

Gershman, R. (2013). Ellsworth Kelly. Retrieved August 4, 2013, from http://www.theartstory.org/artist-kelly-ellsworth.htm

Hiltermann, H. (2013). YOU. Retrieved August 5, 2013, from http://hanshiltermann.viewbook.com/english-site/you-1


HolgaDirect. (2012). An Exclusive HolgaDirect Interview with Michael Kenna. Retrieved August 5, 2013, from http://www.holgadirect.com/holgadirect-interview-michael-kenna/

Laurent, A. (2013). Art & Botany: Ellsworth Kelly’s Plant Drawings. Retrieved August 4, 2013, from http://www.gardendesign.com/ideas/art-botany-ellsworth-kellys-plant-drawings


PhotographyMonthly. (2010). Michael Kenna: The Master of Landscape. Retrieved August 5, 2013, from http://www.photographymonthly.com/Tips-and-Techniques/Pro-Zone/Michael-Kenna-The-Master-of-landscape

Royal Botanic Garden Edinburgh. (2013). John McCracken (2009). Retrieved August 4, 2013, from http://www.rbge.org.uk/the-gardens/edinburgh/inverleith-house/archive-exhibitions/inverleith-house-archive-main-programme/2009/john-mccracken

Sayer, B. (2013, March 14). Hans Hiltermann – 'You' [Video file]. Retrieved from http://vimeo.com/61833395

Sobieski, E. (2013). The Eyes Of Ellsworth Kelly: The Insightful Artist Turns 90. Retrieved August, 4, 2013, from http://www.huffingtonpost.com/elizabeth-sobieski/the-eyes-of-ellsworth-kel_b_3361047.html

Zwirner, D. (2011). John McCraken Biography. Retrieved August 4, 2013, from http://www.davidzwirner.com/artists/john-mccracken/biography/

Sunday, July 28, 2013

Project Change: One Picture, One Story

So in the previous blog I briefly described what kind of project I originally planned to do for this semester. That has now changed. I did a little bit of work on it for a week. While I like the idea, I didn't feel passionate enough to keep on going with it. Knowing this, the project has to change into one that can hold my interest.

I joined Andy's project that has an interesting focusing question: How to tell a story in one image?

The medium we use to do this project is completely open. At the moment I'm still deciding whether I want to do photography, digital art, cinemagraphs, or a combination of two mediums. Maybe have different sets of mediums expressing the same story and see which one is more effective.

The key theme I want to explore is inspired from a section from the documentary Objectified by Gary Hustwit (2009). The documentary is about the relationship between the users, the manufactured objects and their designers. Dieter Rams was one of the various designers interviewed. He said that "good design is as little design as possible."

Going from that quote it resonates well with me because for me it says "Less is more". So my key theme for the project is minimalism. How to tell a story in one image as simply as possible, using as few elements as possible.

I made a short search to look at examples of minimalist photography on the internet. They feature strong lines, interesting textures, geometric shapes, and strong sections of colours. Most of them don't tell a story. The ones that do rely on symbolism and implication to tell a story. Careful composition and lighting, I imagine, would also help.

My favourite example is this picture below.


Figure I. Khan, J. (2008). Racism ... IV. Retrieved from http://ahmedwkhan.deviantart.com/art/Racism-IV-81071008.

Here the burnt match is ostracised by the other matches for its differences. This theme remains constant despite various interpretations of what those differences are. A commenter suggests that it is about age as the long match is burnt and useless, which is eventually what happens to the other matches. Another commenter argues that it is merely the colour of the match. It conveys the theme of racism in a very succinct and clear way. Using as few elements as possible.

However, is there a difference between conveying a theme, a message, and a story? I think this distinction is important. A theme, for example, would be an idea or concept. Such as sadness. A message builds on a theme to express an opinion of some kind that the viewer is supposed to take from the picture. For example, "sadness is painful". A story, I think, grows further on the message. Fleshing out a full set of details. "This person is sad because this happened, and now they're doing this." I wonder if it's possible to differentiate between a theme, message, and story between pictures. Or maybe in every picture we are predisposed to making a story of our own?



Reference List

Hustwit, G. (Producer & Director). (2009). Objectified [Motion Picture]. United States: Swiss Dots.


Tuesday, July 23, 2013

New Semester, New Project

This semester I'm doing a new project on my own. It's to improve on an existing work I did last year I for Aotea Centre's DAL exhibition.

The context for the work was to show the world the artist painted in a different way. So the painting changes perspective depending where you are in front of the painting. Giving a sense that you are looking at a different world through a window.

In the improvement I plan to do this semester is to add a layer of context to the new work. Also, instead of paintings, this time the works are musical pieces. The context in question is more about the composer. For example, why they wrote the piece, what it was for, who they were as people, what time and place did they live in, and so on. Then to express these aspects of their music into a landscape.

Thus, the key thing I want to do here is to translate music into a landscape that reflects the world of the composer.

I originally planned out four different paths I can go through to approach this project. However, I quickly realised that it's a trap that I usually trick myself into walking into. I find that I always fool myself into thinking that no matter how much time I have there will never be enough time. Then I panic and begin to make restrictive plans. These plans hurt my project more than anything else. Because they trap me into a very narrow space so I can't really branch out and think in more interesting ways. In this way, the project doesn't develop or grow, but is stunted. Now that I'm aware of this I can relax and begin doing more research to expand ideas instead of caging myself into a small space.

I think the talk about group dynamics we did helped me realise this a lot sooner than I normally would have. I got maximum scores Completer-Finisher for the Belbin roles. I'm not surprised at all to be honest because if I think something is wrong I can't stop thinking about it until it's properly fixed. However, I wonder how effective the models for group dynamics we were shown are in real life situations. There must be many more different models and I'm guessing the effectiveness differs depending on personal preference.

Monday, June 17, 2013

Layering and Urgh

Put together a layering tutorial for Edrian. I tried to make a photoshop action to speed things up. However, many of the steps need human input. The problem is photoshop doesn't let you do human input for these steps so I couldn't make a photoshop action that works for what we're doing. So I made this video tutorial instead that shows him how to do it.

The intersection problem in the middle has been fixed. It's now done in a way so that there's an equal amount of cyan, magenta, and yellow.


Let's explain the urgh. I'm actually annoyed that things aren't being done at the speed I want it to. And a huge part of it is because the original set up of the project made the entire process much, much slower than it should be. Hard and fast decisions weren't being made. What happens when decisions aren't made? Things don't get done. And what happens when things don't get done? Nothing happens. No progress, no nothing. We're better now, but I wish we got here sooner so that we ran into problems sooner. Then we could refine things further and improve everything. An example is how our project is about being physical as opposed to relying on something digital for interaction. Does the fact that a lot of the material we created use digital software contradict this? I think this is something that needs to be addressed in my exegesis.


Saturday, June 15, 2013

Second Layering Test

The great news is this test used Cyan-Magenta-Yellow triple and this triple works wonderfully. The bad news is that the layering doesn't work as effectively as I hoped it would.

Below is one of the tests where the spaces between the lines are 3pixels wide. In the intersection between the three shapes there are 3px by 3px squares. The other intersections are fine, in that you can still make out the form of the shapes fine. This is because there's an equal amount of the two colours in those intersections. In the intersection between the three shapes however, there's actually more yellow than there are of cyan and magenta.


Details of eggbeater gears

Realised some finer details we missed on the previous day about the eggbeater gears. There are lots of scribbles because later on I found that some of the things I wrote were wrong, so they've been corrected here.



Above is the gear that changes direction. We'll call that the change gear. This one needs teeth all 360degrees around. The sectors on the right show that the direction you rotate matters. Because you'll only ever rotate the change gear 300degrees. So the point at which a left/right gear needs to catch on to the teeth to make it change direction depends on what direction you're turning the change gear. And once you go in one direction you have to go in that direction the whole time. Turn it back and it ruins the set up, then it won't work properly.


As explained above, the left+right gears need to be on very specific points on the change gear so that the teeth catch at the right time. The diagrams on the right show this. I also explain why exactly half the gear has to have teeth on it. The answer is that only one set of teeth should be interacting with the change gear at any one time. If it's more than half then two sets of teeth would touch the change gear. The left and right gears would then be in conflict, stopping the whole thing from working. If it's less than half then you get an awkward pause where nothing happens.


This explains how to get the size of the left and right gear. I'm not sure if this is completely accurate, but that's up to Jenny to test out.